public override void Leave()
 {
     MessageManager.GetInstance().gameMessageCenter.UnRegist(GameLogic_LoginSuccessed, MessageCallback);
     luaMsgTable.Dispose();
     luaMsgTable = null;
     base.Leave();
 }
示例#2
0
        public override void Leave()
        {
            UnRegistLuaMessage();
            luaMsgTable.Dispose();
            luaMsgTable = null;

            CallLuaFunc(luaFunLeave);
            base.Leave();
        }