public override void Leave()
 {
     MessageManager.GetInstance().gameMessageCenter.UnRegist(GameLogic_LoginSuccessed, MessageCallback);
     luaMsgTable.Dispose();
     luaMsgTable = null;
     base.Leave();
 }
Exemple #2
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        public override void Leave()
        {
            UnRegistLuaMessage();
            luaMsgTable.Dispose();
            luaMsgTable = null;

            CallLuaFunc(luaFunLeave);
            base.Leave();
        }