示例#1
0
 public static int LuaNetToNetObject(LuaState luaState, int index)
 {
     return(LuaCore.LuaNetToNetObject(luaState, index));
 }
示例#2
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static int LuaEqual(LuaState luaState, int index1, int index2)
 {
     return(LuaCore.LuaNetEqual(luaState, index1, index2));
 }
示例#3
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaReplace(LuaState luaState, int index)
 {
     LuaCore.LuaReplace(luaState, index);
 }
示例#4
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaSetTable(LuaState luaState, int index)
 {
     LuaCore.LuaSetTable(luaState, index);
 }
示例#5
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaSetMetatable(LuaState luaState, int objIndex)
 {
     LuaCore.LuaSetMetatable(luaState, objIndex);
 }
示例#6
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaCreateTable(LuaState luaState, int narr, int nrec)
 {
     LuaCore.LuaCreateTable(luaState, narr, nrec);
 }
示例#7
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaSetTop(LuaState luaState, int newTop)
 {
     LuaCore.LuaSetTop(luaState, newTop);
 }
示例#8
0
 public static int LuaNext(LuaState luaState, int index)
 {
     return(LuaCore.LuaNext(luaState, index));
 }
示例#9
0
 public static void LuaPushLightUserData(LuaState luaState, LuaTag udata)
 {
     LuaCore.LuaPushLightUserData(luaState, udata.Tag);
 }
示例#10
0
 public static void LuaError(LuaState luaState)
 {
     LuaCore.LuaError(luaState);
 }
示例#11
0
 public static bool LuaCheckStack(LuaState luaState, int extra)
 {
     return(LuaCore.LuaCheckStack(luaState, extra) != 0);
 }
示例#12
0
 public static int LuaNetCheckUData(LuaState luaState, int ud, string tname)
 {
     return(LuaCore.LuaNetCheckUData(luaState, ud, tname));
 }
示例#13
0
 public static int LuaNetRawNetObj(LuaState luaState, int obj)
 {
     return(LuaCore.LuaNetRawNetObj(luaState, obj));
 }
示例#14
0
 public static void LuaNetNewUData(LuaState luaState, int val)
 {
     LuaCore.LuaNetNewUData(luaState, val);
 }
示例#15
0
 public static void LuaLOpenLibs(LuaState luaState)
 {
     LuaCore.LuaLOpenLibs(luaState);
 }
示例#16
0
 public static LuaTag LuaNetGetTag()
 {
     return(LuaCore.LuaNetGetTag());
 }
示例#17
0
 public static int LuaLLoadString(LuaState luaState, byte[] chunk)
 {
     return(LuaCore.LuaLLoadString(luaState, chunk));
 }
示例#18
0
 public static void LuaNetPopGlobalTable(LuaState luaState)
 {
     LuaCore.LuaNetPopGlobalTable(luaState);
 }
示例#19
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaSetGlobal(LuaState luaState, string name)
 {
     LuaCore.LuaNetSetGlobal(luaState, name);
 }
示例#20
0
 public static int LuaGC(LuaState luaState, GCOptions what, int data)
 {
     return(LuaCore.LuaGC(luaState, (int)what, data));
 }
示例#21
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaInsert(LuaState luaState, int newTop)
 {
     LuaCore.LuaInsert(luaState, newTop);
 }
示例#22
0
 public static string LuaTypeName(LuaState luaState, LuaTypes type)
 {
     return(LuaCore.LuaTypeName(luaState, (int)type).ToString());
 }
示例#23
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaRawSet(LuaState luaState, int index)
 {
     LuaCore.LuaRawSet(luaState, index);
 }
示例#24
0
 public static void LuaLError(LuaState luaState, string message)
 {
     LuaCore.LuaLError(luaState, message);
 }
示例#25
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static int LuaGetMetatable(LuaState luaState, int objIndex)
 {
     return(LuaCore.LuaGetMetatable(luaState, objIndex));
 }
示例#26
0
 public static void LuaLWhere(LuaState luaState, int level)
 {
     LuaCore.LuaLWhere(luaState, level);
 }
示例#27
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static void LuaPushValue(LuaState luaState, int index)
 {
     LuaCore.LuaPushValue(luaState, index);
 }
示例#28
0
 public static LuaState LuaLNewState()
 {
     return(LuaCore.LuaLNewState());
 }
示例#29
0
文件: LuaLib.cs 项目: wgq4812/revcore
 public static int LuaGetTop(LuaState luaState)
 {
     return(LuaCore.LuaGetTop(luaState));
 }
示例#30
0
 public static int LuaNetRegistryIndex()
 {
     return(LuaCore.LuaNetRegistryIndex());
 }