示例#1
0
        public override IEnumerator StartDetection(GestureOption option)
        {
#if VIVEHANDTRACKING_WITH_WAVEVR && !UNITY_EDITOR
            // retry at most 5 times if camera is not ready
            int count = 5;
#else
            int count = 1;
#endif
            while (count > 0)
            {
                State.Error = GestureInterface.StartGestureDetection(option);
                if (State.Error == GestureFailure.Camera && count > 1)
                {
                    Debug.LogError("Start camera failed, retrying...");
                    yield return(new WaitForSeconds(0.5f));

                    count--;
                    continue;
                }
                else if (State.Error != GestureFailure.None)
                {
                    Debug.LogError("Start gesture detection failed: " + State.Error);
                    State.Status = GestureStatus.Error;
                }
                else
                {
                    State.Mode   = option.mode;
                    State.Status = GestureStatus.Starting;
                }
                break;
            }
        }
示例#2
0
        void Update()
        {
            if (Status == GestureStatus.NotStarted || Status == GestureStatus.Error)
            {
                return;
            }

            UpdatedInThisFrame = false;
            IntPtr ptr;
            int    index;
            var    size = GestureInterface.GetGestureResult(out ptr, out index);

            if (index < 0)
            {
#if VIVEHANDTRACKING_WITH_WAVEVR
                WaveVR_Log.Log.e("Aristo", "Gesture detection stopped");
#else
                Debug.LogError("Gesture detection stopped");
#endif
                Status = GestureStatus.Error;
                Error  = GestureFailure.Internal;
                return;
            }
            else if (Status == GestureStatus.Starting && index > 0)
            {
                Status = GestureStatus.Running;
            }
            if (index <= lastIndex)
            {
                return;
            }
            lastIndex          = index;
            UpdatedInThisFrame = true;

            LeftHand = RightHand = null;
            if (size <= 0)
            {
                return;
            }

            var structSize = Marshal.SizeOf(typeof(GestureResultRaw));
            for (var i = 0; i < size; i++)
            {
                var gesture = (GestureResultRaw)Marshal.PtrToStructure(ptr, typeof(GestureResultRaw));
                ptr = new IntPtr(ptr.ToInt64() + structSize);
                for (int j = 0; j < 21; j++)
                {
                    gesture.points[j] = transform.TransformPoint(gesture.points[j]);
                }
                if (gesture.isLeft)
                {
                    LeftHand = new GestureResult(gesture);
                }
                else
                {
                    RightHand = new GestureResult(gesture);
                }
            }
        }
示例#3
0
        public override void UpdateResult()
        {
            var transform = GestureProvider.Current.transform;

            GestureInterface.SetCameraTransform(transform.position, transform.rotation);

            IntPtr ptr;
            int    index;
            var    size = GestureInterface.GetGestureResult(out ptr, out index);

            if (index < 0)
            {
                Debug.LogError("Gesture detection stopped");
                State.Status = GestureStatus.Error;
                State.Error  = GestureFailure.Internal;
                return;
            }
            if (index <= lastIndex)
            {
                return;
            }
            lastIndex = index;
            State.UpdatedInThisFrame = true;

            State.LeftHand = State.RightHand = null;
            if (size <= 0)
            {
                return;
            }

            var structSize = Marshal.SizeOf(typeof(GestureResultRaw));

            for (var i = 0; i < size; i++)
            {
                var gesture = (GestureResultRaw)Marshal.PtrToStructure(ptr, typeof(GestureResultRaw));
                ptr = new IntPtr(ptr.ToInt64() + structSize);
                if (gesture.isLeft)
                {
                    State.LeftHand = new GestureResult(gesture);
                }
                else
                {
                    State.RightHand = new GestureResult(gesture);
                }
            }
        }
        void StartGestureDetection()
        {
            if (Status == GestureStatus.Starting || Status == GestureStatus.Running)
            {
                return;
            }
            Error = GestureInterface.StartGestureDetection(option);
            if (Error != GestureFailure.None)
            {
#if VIVEHANDTRACKING_WITH_WAVEVR
                WaveVR_Log.Log.e("Aristo", "Start gesture detection failed: " + Error);
#else
                Debug.LogError("Start gesture detection failed: " + Error);
#endif
                Status = GestureStatus.Error;
            }
            else
            {
                Mode         = option.mode;
                HaveSkeleton = Mode == GestureMode.Skeleton;
                Status       = GestureStatus.Starting;
            }
        }
        IEnumerator Start()
        {
            Screen.sleepTimeout = SleepTimeout.NeverSleep;

#if UNITY_ANDROID
#if VIVEHANDTRACKING_WITH_WAVEVR
            // setup wavevr rendering
            if (transform.GetComponent <WaveVR_Render>() == null)
            {
                Destroy(transform.GetComponent <AudioListener>());
                Destroy(transform.GetComponent <FlareLayer>());
                gameObject.AddComponent <WaveVR_Render>();
                var tracker = gameObject.AddComponent <WaveVR_DevicePoseTracker>();
#if VIVEHANDTRACKING_WITH_WAVEVR3
                tracker.type = WaveVR_Controller.EDeviceType.Head;
#else
                tracker.type = wvr.WVR_DeviceType.WVR_DeviceType_HMD;
#endif
            }
            yield return(WaitForReady());

            // get camera permission
            var pmInstance = WaveVR_PermissionManager.instance;
            while (!pmInstance.isInitialized())
            {
                yield return(null);
            }

            bool granting      = true;
            bool hasPermission = pmInstance.isPermissionGranted(permissionNames[0]);
            WaveVR_PermissionManager.requestCompleteCallback callback = (results) => {
                granting = false;
                if (results.Count > 0 && results[0].Granted)
                {
                    hasPermission = true;
                }
            };
            while (!hasPermission)
            {
                granting = true;
                pmInstance.requestPermissions(permissionNames, callback);
                while (granting)
                {
                    yield return(null);
                }
            }
#elif VIVEHANDTRACKING_WITH_GOOGLEVR
            // get camera permission using daydream API
            if (UnityEngine.VR.VRSettings.loadedDeviceName == "daydream")
            {
                var  permissionRequester = GvrPermissionsRequester.Instance;
                bool granting            = true;
                Action <GvrPermissionsRequester.PermissionStatus[]> callback = (results) => granting = false;
                while (!permissionRequester.IsPermissionGranted(permissionNames[0]))
                {
                    granting = true;
                    permissionRequester.RequestPermissions(permissionNames, callback);
                    while (granting)
                    {
                        yield return(null);
                    }
                }
            }
#elif UNITY_2018_3_OR_NEWER
            // Unity 2018.3 or newer adds support for android runtime permission
            while (!Permission.HasUserAuthorizedPermission(Permission.Camera))
            {
                Permission.RequestUserPermission(Permission.Camera);
                yield return(null);
            }
#else
            while (!Application.HasUserAuthorization(UserAuthorization.WebCam))
            {
                yield return(Application.RequestUserAuthorization(UserAuthorization.WebCam));
            }
#endif
#endif
            GestureInterface.UseExternalTransform(true);

            // start detection
            StartGestureDetection();
            initialized = true;
            yield break;
        }
 void StopGestureDetection()
 {
     GestureInterface.StopGestureDetection();
     ClearState();
 }
示例#7
0
        public override IEnumerator Setup()
        {
            lastIndex = -1;
            var transform  = GestureProvider.Current.transform;
            var gameObject = GestureProvider.Current.gameObject;

#if UNITY_ANDROID && !UNITY_EDITOR
#if VIVEHANDTRACKING_WITH_WAVEVR
            // get camera permission
            var pmInstance = WaveVR_PermissionManager.instance;
            while (!pmInstance.isInitialized())
            {
                yield return(null);
            }

            bool granting      = true;
            bool hasPermission = pmInstance.isPermissionGranted(permissionNames[0]);
            WaveVR_PermissionManager.requestCompleteCallback callback = (results) => {
                granting = false;
                if (results.Count > 0 && results[0].Granted)
                {
                    hasPermission = true;
                }
            };
            while (!hasPermission)
            {
                granting = true;
                pmInstance.requestPermissions(permissionNames, callback);
                while (granting)
                {
                    yield return(null);
                }
            }
#elif VIVEHANDTRACKING_WITH_GOOGLEVR
            // get camera permission using daydream API
            if (UnityEngine.VR.VRSettings.loadedDeviceName == "daydream")
            {
                var  permissionRequester = GvrPermissionsRequester.Instance;
                bool granting            = true;
                Action <GvrPermissionsRequester.PermissionStatus[]> callback = (results) => granting = false;
                while (!permissionRequester.IsPermissionGranted(permissionNames[0]))
                {
                    granting = true;
                    permissionRequester.RequestPermissions(permissionNames, callback);
                    while (granting)
                    {
                        yield return(null);
                    }
                }
            }
#elif UNITY_2018_3_OR_NEWER
            // Unity 2018.3 or newer adds support for android runtime permission
            while (!Permission.HasUserAuthorizedPermission(Permission.Camera))
            {
                Permission.RequestUserPermission(Permission.Camera);
                yield return(null);
            }
#else
            while (!Application.HasUserAuthorization(UserAuthorization.WebCam))
            {
                yield return(Application.RequestUserAuthorization(UserAuthorization.WebCam));
            }
#endif
#endif

            GestureInterface.UseExternalTransform(true);
            yield break;
        }
示例#8
0
 public override void StopDetection()
 {
     GestureInterface.StopGestureDetection();
     lastIndex = -1;
 }