public Table(ScriptState luaState, int index) { _luaState = luaState; _index = LuaCore.GetRef(_luaState, index); _readTableWay = ReadTableWay.ByName; Refresh(); }
internal ScriptFunction(ScriptState luaState, int reference) { _reference = LuaCore.GetRef(luaState, reference); _luaState = luaState; }