示例#1
0
 public BlockSoulSand()
 {
     Name    = "SoulSand";
     Type    = BlockData.Blocks.Soul_Sand;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
 public BlockLapisLazuliBlock()
 {
     Name    = "LapisLazuliBlock";
     Type    = BlockData.Blocks.Lapis_Lazuli_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#3
0
 public BlockJackOLantern()
 {
     Name = "JackOLantern";
     Type = BlockData.Blocks.Jack_O_Lantern;
     LootTable.Add(new ItemStack((short)Type, 1));
     Luminance = 0xf;
 }
示例#4
0
 public BlockPumpkin()
 {
     Name    = "Pumpkin";
     Type    = BlockData.Blocks.Pumpkin;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#5
0
 public BlockPistonHead()
 {
     Name    = "PistonHead";
     Type    = BlockData.Blocks.PistonHead;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#6
0
 public BlockDiamondBlock()
 {
     Name    = "DiamondBlock";
     Type    = BlockData.Blocks.Diamond_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#7
0
 public BlockGravel()
 {
     Name    = "Gravel";
     Type    = BlockData.Blocks.Gravel;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#8
0
 public BlockStone()
 {
     Name    = "Stone";
     Type    = BlockData.Blocks.Stone;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Blocks.Cobblestone, 1));
 }
示例#9
0
 public BlockObsidian()
 {
     Name    = "Obsidian";
     Type    = BlockData.Blocks.Obsidian;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#10
0
 public BlockIronOre()
 {
     Name    = "IronOre";
     Type    = BlockData.Blocks.Iron_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#11
0
 public BlockSponge()
 {
     Name    = "Sponge";
     Type    = BlockData.Blocks.Sponge;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#12
0
 public BlockGoldOre()
 {
     Name    = "GoldOre";
     Type    = BlockData.Blocks.Gold_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#13
0
 public BlockClay()
 {
     Name    = "Clay";
     Type    = BlockData.Blocks.Clay;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Clay_Balls, 4));
 }
示例#14
0
 public BlockChest()
 {
     Name = "Chest";
     Type = BlockData.Blocks.Chest;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
示例#15
0
 public BlockBrick()
 {
     Name    = "Brick";
     Type    = BlockData.Blocks.Brick;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#16
0
 public BlockDiamondOre()
 {
     Name    = "DiamondOre";
     Type    = BlockData.Blocks.Diamond_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Diamond, 1));
 }
示例#17
0
 public BlockDoubleStoneSlab()
 {
     Name    = "DoubleStoneSlab";
     Type    = BlockData.Blocks.Double_Stone_Slab;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Blocks.Slab, 1));
 }
示例#18
0
 public BlockMossStone()
 {
     Name    = "MossStone";
     Type    = BlockData.Blocks.Moss_Stone;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#19
0
 public BlockCoalOre()
 {
     Name    = "CoalOre";
     Type    = BlockData.Blocks.Coal_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Coal, 1));
 }
示例#20
0
 public BlockStickyPiston()
 {
     Name    = "StickyPiston";
     Type    = BlockData.Blocks.StickyPiston;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#21
0
 public BlockCobweb()
 {
     Name    = "Cobweb";
     Type    = BlockData.Blocks.Cobweb;
     Opacity = 0x0;
     LootTable.Add(new ItemStack((short)BlockData.Items.Bow_String, 1));
 }
示例#22
0
 public BlockCobblestoneStairs()
 {
     Name    = "CobblestoneStairs";
     Type    = BlockData.Blocks.Cobblestone_Stairs;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#23
0
 public BlockLever()
 {
     Name  = "Lever";
     Type  = BlockData.Blocks.Lever;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }
示例#24
0
 public BlockSlab()
 {
     Name    = "Slab";
     Type    = BlockData.Blocks.Slab;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5, 1);
 }
示例#25
0
 public BlockWorkbench()
 {
     Name    = "Workbench";
     Type    = BlockData.Blocks.Workbench;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
示例#26
0
 public BlockDirt()
 {
     Name      = "Dirt";
     Type      = BlockData.Blocks.Dirt;
     IsSolid   = true;
     IsFertile = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
示例#27
0
 public BlockStoneButton()
 {
     Name  = "StoneButton";
     Type  = BlockData.Blocks.Stone_Button;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }
示例#28
0
 public BlockBed()
 {
     Name           = "Bed";
     Type           = BlockData.Blocks.Bed;
     BurnEfficiency = 300;
     LootTable.Add(new ItemStack((short)BlockData.Items.Bed, 1));
     BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5625, 1);
 }
示例#29
0
 public BlockNoteBlock()
 {
     Name    = "NoteBlock";
     Type    = BlockData.Blocks.Note_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
示例#30
0
 public BlockStonePressurePlate()
 {
     Name  = "StonePressurePlate";
     Type  = BlockData.Blocks.Stone_Pressure_Plate;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }