public BlockSoulSand() { Name = "SoulSand"; Type = BlockData.Blocks.Soul_Sand; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockLapisLazuliBlock() { Name = "LapisLazuliBlock"; Type = BlockData.Blocks.Lapis_Lazuli_Block; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockJackOLantern() { Name = "JackOLantern"; Type = BlockData.Blocks.Jack_O_Lantern; LootTable.Add(new ItemStack((short)Type, 1)); Luminance = 0xf; }
public BlockPumpkin() { Name = "Pumpkin"; Type = BlockData.Blocks.Pumpkin; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockPistonHead() { Name = "PistonHead"; Type = BlockData.Blocks.PistonHead; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockDiamondBlock() { Name = "DiamondBlock"; Type = BlockData.Blocks.Diamond_Block; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockGravel() { Name = "Gravel"; Type = BlockData.Blocks.Gravel; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockStone() { Name = "Stone"; Type = BlockData.Blocks.Stone; IsSolid = true; LootTable.Add(new ItemStack((short)BlockData.Blocks.Cobblestone, 1)); }
public BlockObsidian() { Name = "Obsidian"; Type = BlockData.Blocks.Obsidian; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockIronOre() { Name = "IronOre"; Type = BlockData.Blocks.Iron_Ore; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockSponge() { Name = "Sponge"; Type = BlockData.Blocks.Sponge; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockGoldOre() { Name = "GoldOre"; Type = BlockData.Blocks.Gold_Ore; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockClay() { Name = "Clay"; Type = BlockData.Blocks.Clay; IsSolid = true; LootTable.Add(new ItemStack((short)BlockData.Items.Clay_Balls, 4)); }
public BlockChest() { Name = "Chest"; Type = BlockData.Blocks.Chest; LootTable.Add(new ItemStack((short)Type, 1)); BurnEfficiency = 300; }
public BlockBrick() { Name = "Brick"; Type = BlockData.Blocks.Brick; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockDiamondOre() { Name = "DiamondOre"; Type = BlockData.Blocks.Diamond_Ore; IsSolid = true; LootTable.Add(new ItemStack((short)BlockData.Items.Diamond, 1)); }
public BlockDoubleStoneSlab() { Name = "DoubleStoneSlab"; Type = BlockData.Blocks.Double_Stone_Slab; IsSolid = true; LootTable.Add(new ItemStack((short)BlockData.Blocks.Slab, 1)); }
public BlockMossStone() { Name = "MossStone"; Type = BlockData.Blocks.Moss_Stone; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockCoalOre() { Name = "CoalOre"; Type = BlockData.Blocks.Coal_Ore; IsSolid = true; LootTable.Add(new ItemStack((short)BlockData.Items.Coal, 1)); }
public BlockStickyPiston() { Name = "StickyPiston"; Type = BlockData.Blocks.StickyPiston; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockCobweb() { Name = "Cobweb"; Type = BlockData.Blocks.Cobweb; Opacity = 0x0; LootTable.Add(new ItemStack((short)BlockData.Items.Bow_String, 1)); }
public BlockCobblestoneStairs() { Name = "CobblestoneStairs"; Type = BlockData.Blocks.Cobblestone_Stairs; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockLever() { Name = "Lever"; Type = BlockData.Blocks.Lever; IsAir = true; LootTable.Add(new ItemStack((short)Type, 1)); Opacity = 0x0; }
public BlockSlab() { Name = "Slab"; Type = BlockData.Blocks.Slab; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5, 1); }
public BlockWorkbench() { Name = "Workbench"; Type = BlockData.Blocks.Workbench; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); BurnEfficiency = 300; }
public BlockDirt() { Name = "Dirt"; Type = BlockData.Blocks.Dirt; IsSolid = true; IsFertile = true; LootTable.Add(new ItemStack((short)Type, 1)); }
public BlockStoneButton() { Name = "StoneButton"; Type = BlockData.Blocks.Stone_Button; IsAir = true; LootTable.Add(new ItemStack((short)Type, 1)); Opacity = 0x0; }
public BlockBed() { Name = "Bed"; Type = BlockData.Blocks.Bed; BurnEfficiency = 300; LootTable.Add(new ItemStack((short)BlockData.Items.Bed, 1)); BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5625, 1); }
public BlockNoteBlock() { Name = "NoteBlock"; Type = BlockData.Blocks.Note_Block; IsSolid = true; LootTable.Add(new ItemStack((short)Type, 1)); BurnEfficiency = 300; }
public BlockStonePressurePlate() { Name = "StonePressurePlate"; Type = BlockData.Blocks.Stone_Pressure_Plate; IsAir = true; LootTable.Add(new ItemStack((short)Type, 1)); Opacity = 0x0; }