Esempio n. 1
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 public BlockSoulSand()
 {
     Name    = "SoulSand";
     Type    = BlockData.Blocks.Soul_Sand;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 2
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 public BlockLapisLazuliBlock()
 {
     Name    = "LapisLazuliBlock";
     Type    = BlockData.Blocks.Lapis_Lazuli_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 3
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 public BlockJackOLantern()
 {
     Name = "JackOLantern";
     Type = BlockData.Blocks.Jack_O_Lantern;
     LootTable.Add(new ItemStack((short)Type, 1));
     Luminance = 0xf;
 }
Esempio n. 4
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 public BlockPumpkin()
 {
     Name    = "Pumpkin";
     Type    = BlockData.Blocks.Pumpkin;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 5
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 public BlockPistonHead()
 {
     Name    = "PistonHead";
     Type    = BlockData.Blocks.PistonHead;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 6
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 public BlockDiamondBlock()
 {
     Name    = "DiamondBlock";
     Type    = BlockData.Blocks.Diamond_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 7
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 public BlockGravel()
 {
     Name    = "Gravel";
     Type    = BlockData.Blocks.Gravel;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 8
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 public BlockStone()
 {
     Name    = "Stone";
     Type    = BlockData.Blocks.Stone;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Blocks.Cobblestone, 1));
 }
Esempio n. 9
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 public BlockObsidian()
 {
     Name    = "Obsidian";
     Type    = BlockData.Blocks.Obsidian;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 10
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 public BlockIronOre()
 {
     Name    = "IronOre";
     Type    = BlockData.Blocks.Iron_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 11
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 public BlockSponge()
 {
     Name    = "Sponge";
     Type    = BlockData.Blocks.Sponge;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 12
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 public BlockGoldOre()
 {
     Name    = "GoldOre";
     Type    = BlockData.Blocks.Gold_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 13
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 public BlockClay()
 {
     Name    = "Clay";
     Type    = BlockData.Blocks.Clay;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Clay_Balls, 4));
 }
Esempio n. 14
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 public BlockChest()
 {
     Name = "Chest";
     Type = BlockData.Blocks.Chest;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
Esempio n. 15
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 public BlockBrick()
 {
     Name    = "Brick";
     Type    = BlockData.Blocks.Brick;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 16
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 public BlockDiamondOre()
 {
     Name    = "DiamondOre";
     Type    = BlockData.Blocks.Diamond_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Diamond, 1));
 }
Esempio n. 17
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 public BlockDoubleStoneSlab()
 {
     Name    = "DoubleStoneSlab";
     Type    = BlockData.Blocks.Double_Stone_Slab;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Blocks.Slab, 1));
 }
Esempio n. 18
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 public BlockMossStone()
 {
     Name    = "MossStone";
     Type    = BlockData.Blocks.Moss_Stone;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 19
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 public BlockCoalOre()
 {
     Name    = "CoalOre";
     Type    = BlockData.Blocks.Coal_Ore;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)BlockData.Items.Coal, 1));
 }
Esempio n. 20
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 public BlockStickyPiston()
 {
     Name    = "StickyPiston";
     Type    = BlockData.Blocks.StickyPiston;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 21
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 public BlockCobweb()
 {
     Name    = "Cobweb";
     Type    = BlockData.Blocks.Cobweb;
     Opacity = 0x0;
     LootTable.Add(new ItemStack((short)BlockData.Items.Bow_String, 1));
 }
Esempio n. 22
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 public BlockCobblestoneStairs()
 {
     Name    = "CobblestoneStairs";
     Type    = BlockData.Blocks.Cobblestone_Stairs;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 23
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 public BlockLever()
 {
     Name  = "Lever";
     Type  = BlockData.Blocks.Lever;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }
Esempio n. 24
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 public BlockSlab()
 {
     Name    = "Slab";
     Type    = BlockData.Blocks.Slab;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5, 1);
 }
Esempio n. 25
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 public BlockWorkbench()
 {
     Name    = "Workbench";
     Type    = BlockData.Blocks.Workbench;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
Esempio n. 26
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 public BlockDirt()
 {
     Name      = "Dirt";
     Type      = BlockData.Blocks.Dirt;
     IsSolid   = true;
     IsFertile = true;
     LootTable.Add(new ItemStack((short)Type, 1));
 }
Esempio n. 27
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 public BlockStoneButton()
 {
     Name  = "StoneButton";
     Type  = BlockData.Blocks.Stone_Button;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }
Esempio n. 28
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 public BlockBed()
 {
     Name           = "Bed";
     Type           = BlockData.Blocks.Bed;
     BurnEfficiency = 300;
     LootTable.Add(new ItemStack((short)BlockData.Items.Bed, 1));
     BlockBoundsOffset = new BoundingBox(0, 0, 0, 1, 0.5625, 1);
 }
Esempio n. 29
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 public BlockNoteBlock()
 {
     Name    = "NoteBlock";
     Type    = BlockData.Blocks.Note_Block;
     IsSolid = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     BurnEfficiency = 300;
 }
Esempio n. 30
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 public BlockStonePressurePlate()
 {
     Name  = "StonePressurePlate";
     Type  = BlockData.Blocks.Stone_Pressure_Plate;
     IsAir = true;
     LootTable.Add(new ItemStack((short)Type, 1));
     Opacity = 0x0;
 }