public void SetUnitPresetCount(LogicCombatItemData data, int count)
        {
            LogicAvatar homeOwnerAvatar = this.m_level.GetHomeOwnerAvatar();

            if (homeOwnerAvatar.GetUnitPresetCount(data, this.m_presetId) != count)
            {
                homeOwnerAvatar.SetUnitPresetCount(data, this.m_presetId, count);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(3, data, count);
            }
        }