/// <summary> /// Gets if the player has travel. /// </summary> public bool HasTravel(LogicAvatar playerAvatar) { LogicDataTable missionTable = LogicDataTables.GetTable(20); for (int i = 0; i < missionTable.GetItemCount(); i++) { LogicMissionData missionData = (LogicMissionData)missionTable.GetItemAt(i); if (missionData.GetMissionType() == 23) { if (playerAvatar.IsMissionCompleted(missionData)) { return(true); } } } return(false); }