public bool SetSleep(bool enabled)
        {
            LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();
            int         state           = homeOwnerAvatar.GetHeroState(this.m_hero);

            if (state != 0)
            {
                int newState = enabled ? 2 : 3;

                if (state != newState)
                {
                    homeOwnerAvatar.SetHeroState(this.m_hero, newState);
                    homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, newState);

                    return(true);
                }
            }

            return(false);
        }
        public override void LoadingFinished()
        {
            if (this.m_parent.GetLevel().IsInCombatState())
            {
                if (this.m_parent.GetVillageType() == this.m_parent.GetLevel().GetVillageType())
                {
                    if (this.m_parent.GetLevel().GetVillageType() == this.m_parent.GetVillageType())
                    {
                        this.m_patrolPath = this.CreatePatrolPath();
                    }
                }
            }

            LogicAvatar   homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();
            LogicBuilding building        = (LogicBuilding)this.m_parent;

            if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) == 0)
            {
                homeOwnerAvatar.SetHeroState(this.m_hero, 3);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 3);
            }

            if (this.m_timer != null)
            {
                int remainingSecs = this.m_timer.GetRemainingSeconds(this.m_parent.GetLevel().GetLogicTime());
                int totalSecs     = this.GetTotalSeconds();

                if (LogicDataTables.GetGlobals().ClampUpgradeTimes())
                {
                    if (remainingSecs > totalSecs)
                    {
                        this.m_timer.StartTimer(totalSecs, this.m_parent.GetLevel().GetLogicTime(), true,
                                                this.m_parent.GetLevel().GetHomeOwnerAvatarChangeListener().GetCurrentTimestamp());
                    }
                }
                else
                {
                    this.m_timer.StartTimer(LogicMath.Min(remainingSecs, totalSecs), this.m_parent.GetLevel().GetLogicTime(), false, -1);
                }

                if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) != 1)
                {
                    homeOwnerAvatar.SetHeroState(this.m_hero, 1);
                    homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 1);
                }
            }
            else
            {
                if (!building.IsLocked() && homeOwnerAvatar.GetHeroState(this.m_hero) == 1)
                {
                    homeOwnerAvatar.SetHeroState(this.m_hero, 3);
                    homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 3);
                }
            }

            if (this.m_hero.HasNoDefence() && !this.m_parent.GetLevel().IsInCombatState() && homeOwnerAvatar.GetHeroState(this.m_hero) == 3)
            {
                homeOwnerAvatar.SetHeroState(this.m_hero, 2);
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(2, this.m_hero, 2);
            }

            if (homeOwnerAvatar.GetHeroState(this.m_hero) == 3)
            {
                if (this.m_parent.GetLevel().IsInCombatState())
                {
                    if (!this.m_sharedHeroCombatData && !this.m_hero.HasNoDefence())
                    {
                        if (this.m_parent.GetVillageType() == this.m_parent.GetLevel().GetVillageType())
                        {
                            this.AddDefendingHero();
                        }
                    }
                }
            }

            int heroHealth           = homeOwnerAvatar.GetHeroHealth(this.m_hero);
            int fullRegenerationTime = this.m_hero.GetFullRegenerationTimeSec(homeOwnerAvatar.GetUnitUpgradeLevel(this.m_hero));

            if (fullRegenerationTime < heroHealth)
            {
                homeOwnerAvatar.GetChangeListener().CommodityCountChanged(0, this.m_hero, fullRegenerationTime);
                homeOwnerAvatar.SetHeroHealth(this.m_hero, fullRegenerationTime);
            }
        }