protected IEnumerator waitForValidLocomotionModeToInteract()
    {
        if (locomotionTracker != null && locomotionTracker.GetCurrentController() is RunController)
        {
            Animator      anim          = GetComponent <Animator>();
            RunController runController = (RunController)locomotionTracker.GetCurrentController();
            RunController.ControllerBehaviour oldBehaviour = runController.Behaviour;
            runController.Behaviour = new RunController.ControllerBehaviour
            {
                IgnoreCollisions   = false,
                IgnoreGravity      = false,
                IgnoreRotation     = false,
                IgnoreTranslation  = false,
                IgnoreJumpRequests = true,
                IgnoreStickInput   = true,
                LastModifier       = this
            };
            AnimatorStateInfo animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
            while (!LocomotionUtils.IsLocomoting(animStateInfo) && !LocomotionUtils.IsLanding(animStateInfo) && !LocomotionUtils.IsIdling(animStateInfo))
            {
                yield return(null);

                animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
            }
            runController.ResetMomentum();
            if (runController.Behaviour.LastModifier == this)
            {
                runController.Behaviour = oldBehaviour;
            }
        }
    }
 private IEnumerator SampleSurface()
 {
     while (true)
     {
         if (base.isActiveAndEnabled)
         {
             Vector3           hitPoint          = Vector3.zero;
             int               num               = LocomotionUtils.SampleSurface(base.transform, SurfaceSamplingData, out hitPoint);
             AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
             if (LocomotionUtils.IsLocomoting(animatorStateInfo))
             {
                 if (LocomotionUtils.IsWalking(animatorStateInfo))
                 {
                     if (locoStatus != LocomotionStatus.Walking || num != prevSurfaceTypeIndex)
                     {
                         locoStatus = LocomotionStatus.Walking;
                         if (num >= 0)
                         {
                             if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue))
                             {
                                 EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].WalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue, base.gameObject);
                             }
                         }
                         else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultWalkSwitch.EventName))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultWalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultWalkSwitch.SwitchValue, base.gameObject);
                         }
                     }
                 }
                 else if (locoStatus != LocomotionStatus.Jogging || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.Jogging;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].JogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultJogSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultJogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultJogSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else if (LocomotionUtils.IsInAir(animatorStateInfo) || LocomotionUtils.IsLanding(animatorStateInfo))
             {
                 if (locoStatus != LocomotionStatus.InAir || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.InAir;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].LandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultLandSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultLandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultLandSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else if (tracker.IsCurrentControllerOfType <SlideController>())
             {
                 if (locoStatus != LocomotionStatus.Tubing || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.Tubing;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultTubeSlideLoopSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else
             {
                 locoStatus = LocomotionStatus.Unknown;
             }
             prevSurfaceTypeIndex = num;
         }
         yield return(new WaitForSeconds(sampleTime));
     }
 }
示例#3
0
        private IEnumerator doMoveTo()
        {
            if (runController != null && runController.enabled)
            {
                Animator  anim          = actionTarget.GetComponent <Animator>();
                Transform tempTransform = null;
                RunController.ControllerBehaviour oldRunBehaviour = runController.Behaviour;
                runController.Behaviour = new RunController.ControllerBehaviour
                {
                    IgnoreCollisions   = false,
                    IgnoreGravity      = false,
                    IgnoreRotation     = false,
                    IgnoreTranslation  = false,
                    IgnoreJumpRequests = true,
                    IgnoreStickInput   = true,
                    Style = Style
                };
                bool runControllerBehaviourWasSet = true;
                AnimatorStateInfo animStateInfo   = LocomotionUtils.GetAnimatorStateInfo(anim);
                while (!LocomotionUtils.IsLocomoting(animStateInfo) && !LocomotionUtils.IsLanding(animStateInfo) && !LocomotionUtils.IsIdling(animStateInfo))
                {
                    yield return(null);

                    animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
                }
                runController.ResetMomentum();
                if (IncomingUserData != null && IncomingUserData.GetType() == typeof(Vector3))
                {
                    Vector3 vector  = (Vector3)IncomingUserData;
                    Vector3 vector2 = vector - actionTarget.transform.position;
                    vector2.y = 0f;
                    if (vector2 == Vector3.zero)
                    {
                        vector2 = base.transform.forward;
                    }
                    tempTransform          = new GameObject().transform;
                    tempTransform.rotation = Quaternion.LookRotation(vector2);
                    tempTransform.position = vector;
                    Waypoints.Clear();
                    Waypoints.Add(tempTransform);
                }
                if (Waypoints.Count > 0)
                {
                    float distThresholdSq = DistanceThreshold * DistanceThreshold;
                    float prevDistSq      = float.PositiveInfinity;
                    float elapsedTime     = 0f;
                    bool  done            = false;
                    int   curWaypoint2    = 0;
                    do
                    {
                        if (thisTransform.IsDestroyed() || actionTarget.IsDestroyed())
                        {
                            Log.LogError(this, "Aborting LocomoteToAction as an object has been destroyed");
                            break;
                        }
                        if (UseShortestPath)
                        {
                            curWaypoint2 = FindFarthestReachableWaypoint(curWaypoint2);
                        }
                        Vector3 toTarget = Waypoints[curWaypoint2].position - thisTransform.position;
                        toTarget.y = 0f;
                        float distSq = toTarget.sqrMagnitude;
                        if (distSq <= distThresholdSq || distSq > prevDistSq)
                        {
                            curWaypoint2++;
                            if (curWaypoint2 >= Waypoints.Count)
                            {
                                done = true;
                            }
                            else
                            {
                                toTarget   = Waypoints[curWaypoint2].position - thisTransform.position;
                                toTarget.y = 0f;
                                runController.Steer(toTarget.normalized);
                            }
                        }
                        else
                        {
                            runController.Steer(toTarget.normalized);
                        }
                        elapsedTime += Time.deltaTime;
                        if (elapsedTime > 5f)
                        {
                            done = true;
                        }
                        yield return(null);
                    }while (!done);
                    curWaypoint2 = Waypoints.Count - 1;
                    runController.Steer(Vector3.zero);
                    if (DontSnapYPosAtEnd)
                    {
                        Vector3 position = Waypoints[curWaypoint2].position;
                        position.y = thisTransform.position.y;
                        runController.SnapToPosition(position);
                    }
                    else
                    {
                        runController.SnapToPosition(Waypoints[curWaypoint2].position);
                    }
                    if (SnapRotAtEnd)
                    {
                        runController.SnapToFacing(Waypoints[curWaypoint2].forward);
                    }
                }
                if (tempTransform != null)
                {
                    Object.Destroy(tempTransform.gameObject);
                    Waypoints.Clear();
                }
                if (runControllerBehaviourWasSet)
                {
                    runController.Behaviour = oldRunBehaviour;
                }
            }
            Completed();
        }
    private bool canSitFromCurrentState()
    {
        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(animator);

        return(LocomotionUtils.IsIdling(animatorStateInfo) || LocomotionUtils.IsLocomoting(animatorStateInfo) || LocomotionUtils.IsInAir(animatorStateInfo) || LocomotionUtils.IsLanding(animatorStateInfo) || LocomotionUtils.IsSwimming(animatorStateInfo));
    }