示例#1
0
        public bool CanInteract(long interactingPlayerId, GameObject actionGraphOwner)
        {
            InvitationalItemExperience component = actionGraphOwner.GetComponent <InvitationalItemExperience>();

            if (component != null && !component.CanInteract(interactingPlayerId))
            {
                return(false);
            }
            if (ExcludeIfSitting && LocomotionHelper.IsCurrentControllerOfType <SitController>(actionGraphOwner))
            {
                return(false);
            }
            if (ExcludeIfSwimming && LocomotionHelper.IsCurrentControllerOfType <SwimController>(actionGraphOwner))
            {
                return(false);
            }
            if (ExcludeIfInAir)
            {
                Animator component2 = actionGraphOwner.GetComponent <Animator>();
                if (component2 != null && LocomotionUtils.IsInAir(LocomotionUtils.GetAnimatorStateInfo(component2)))
                {
                    return(false);
                }
            }
            return(true);
        }
示例#2
0
 public void LateUpdate()
 {
     if (snowballInst.Snowball != null && !LocomotionUtils.IsThrowingSnowball(LocomotionUtils.GetAnimatorStateInfo(anim, mutableData.AnimLayerIndex)) && !LocomotionUtils.IsChargingSnowball(LocomotionUtils.GetAnimatorStateInfo(anim, mutableData.AnimLayerIndex)))
     {
         abortSnowball();
     }
 }
示例#3
0
        public override void OnEnter()
        {
            bool     flag      = false;
            PropUser component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PropUser>();

            if (component != null && component.Prop != null)
            {
                flag = component.Prop.PropId == propDefinition.GetNameOnServer();
                if (flag)
                {
                    Animator componentInParent = base.Owner.GetComponentInParent <Animator>();
                    if (componentInParent != null)
                    {
                        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(componentInParent, 1);
                        flag = LocomotionUtils.IsHolding(animatorStateInfo) || LocomotionUtils.IsRetrieving(animatorStateInfo);
                    }
                    else
                    {
                        LogWarning("Failed to get the animator controller. IsHoldingPropAction could only determine that the owner has a prop component and did not check the animator's state.");
                    }
                }
            }
            if (flag)
            {
                base.Fsm.Event(OnTrueEvent);
            }
            else
            {
                base.Fsm.Event(OnFalseEvent);
            }
            Finish();
        }
示例#4
0
        private int hasEquippedProp()
        {
            bool     flag      = false;
            int      result    = -1;
            PropUser component = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponent <PropUser>();

            if (component != null && component.Prop != null)
            {
                int num = PropDefinition.Length;
                for (int i = 0; i < num; i++)
                {
                    flag = component.Prop.PropId == PropDefinition[i].GetNameOnServer();
                    if (flag)
                    {
                        result = i;
                        break;
                    }
                }
                if (flag)
                {
                    Animator componentInParent = SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject.GetComponentInParent <Animator>();
                    if (componentInParent != null)
                    {
                        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(componentInParent, 1);
                        flag = LocomotionUtils.IsHolding(animatorStateInfo) || LocomotionUtils.IsRetrieving(animatorStateInfo);
                    }
                }
            }
            if (!flag)
            {
                result = -1;
            }
            return(result);
        }
    protected IEnumerator waitForValidLocomotionModeToInteract()
    {
        if (locomotionTracker != null && locomotionTracker.GetCurrentController() is RunController)
        {
            Animator      anim          = GetComponent <Animator>();
            RunController runController = (RunController)locomotionTracker.GetCurrentController();
            RunController.ControllerBehaviour oldBehaviour = runController.Behaviour;
            runController.Behaviour = new RunController.ControllerBehaviour
            {
                IgnoreCollisions   = false,
                IgnoreGravity      = false,
                IgnoreRotation     = false,
                IgnoreTranslation  = false,
                IgnoreJumpRequests = true,
                IgnoreStickInput   = true,
                LastModifier       = this
            };
            AnimatorStateInfo animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
            while (!LocomotionUtils.IsLocomoting(animStateInfo) && !LocomotionUtils.IsLanding(animStateInfo) && !LocomotionUtils.IsIdling(animStateInfo))
            {
                yield return(null);

                animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
            }
            runController.ResetMomentum();
            if (runController.Behaviour.LastModifier == this)
            {
                runController.Behaviour = oldBehaviour;
            }
        }
    }
    private void Update()
    {
        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);

        curFacing   = base.transform.forward;
        curFacing.y = 0f;
        curFacing.Normalize();
        updateFX();
        bool flag = LocomotionUtils.IsIdling(animatorStateInfo);

        if (isInTorpedoState)
        {
            lerpSpin();
            if (!LocomotionUtils.IsTurboing(animatorStateInfo))
            {
                isInTorpedoState = false;
                wsLastSteerDir   = wsSteerDir;
                torpedoBubbles.Stop();
            }
        }
        else if (LocomotionUtils.IsTurboing(animatorStateInfo))
        {
            isInTorpedoState = true;
            curSpin          = 0f;
            if (!IsInShallowWater)
            {
                torpedoBubbles.Play();
            }
        }
        if (wsSteerDir != Vector3.zero)
        {
            speedMultAnimParam += mutableData.Accel * Time.deltaTime;
        }
        else if (flag)
        {
            speedMultAnimParam = mutableData.MinSpeedMult;
        }
        if (flag)
        {
            Momentum = Vector3.Lerp(Momentum, Vector3.zero, mutableData.DragSmoothing * Time.deltaTime);
            if ((double)Momentum.magnitude < 0.25)
            {
                Momentum = Vector3.zero;
            }
        }
        else
        {
            Momentum      = (base.transform.position - prevPos) / Time.deltaTime;
            desiredFacing = wsSteerDir;
        }
        speedMultAnimParam = Mathf.Clamp(speedMultAnimParam, mutableData.MinSpeedMult, 1f);
        anim.SetFloat(AnimationHashes.Params.SwimSpeedMult, speedMultAnimParam);
        anim.SetFloat(AnimationHashes.Params.SwimSpeed, wsSteerDir.magnitude);
        prevPos = base.transform.position;
    }
        private bool checkAnimatorState()
        {
            bool result = false;

            if (animator != null)
            {
                AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(animator);
                result = LocomotionUtils.IsIdling(animatorStateInfo);
            }
            return(result);
        }
示例#8
0
 private void Update()
 {
     if (animator != null && !isDisabledByScavengerHunt)
     {
         bool flag = LocomotionUtils.IsInAir(LocomotionUtils.GetAnimatorStateInfo(animator));
         if (flag && !isDisabledByInAir)
         {
             disableButton();
         }
         else if (!flag && isDisabledByInAir)
         {
             enableButton();
         }
     }
 }
    private void OnAnimatorMove()
    {
        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);

        if (wsSteerDir != Vector3.zero)
        {
            Quaternion identity = Quaternion.identity;
            if (LocomotionUtils.IsTurboing(animatorStateInfo))
            {
                identity = Quaternion.LookRotation(wsLastSteerDir, wsUpDir);
                identity = Quaternion.AngleAxis(curSpin, wsLastSteerDir) * identity;
            }
            else
            {
                identity = Quaternion.LookRotation(wsSteerDir);
            }
            Output.wsRotation = Quaternion.Slerp(base.transform.rotation, identity, mutableData.RotationSmoothing * Time.deltaTime);
        }
        else if (!IsInShallowWater)
        {
            Quaternion identity = Quaternion.LookRotation(-cameraTransform.forward, cameraTransform.up);
            Output.wsRotation = Quaternion.Slerp(base.transform.rotation, identity, mutableData.RotationSmoothing * Time.deltaTime);
        }
        else if (snapToDesiredFacing)
        {
            if (Vector3.Angle(curFacing, desiredFacing) < 1f)
            {
                snapToDesiredFacing = false;
            }
            TurnToDesiredFacing(mutableData.RotationSmoothing);
        }
        else
        {
            Output.wsRotation = base.transform.rotation;
        }
        if (LocomotionUtils.IsIdling(animatorStateInfo))
        {
            Output.wsDeltaPos = Momentum * Time.deltaTime;
        }
        else if (LocomotionUtils.IsTurboing(animatorStateInfo))
        {
            Output.wsDeltaPos = anim.deltaPosition;
        }
        else
        {
            Output.wsDeltaPos = anim.deltaPosition * stickMagnitude;
        }
    }
    protected void DefaultDoAction(LocomotionAction action, object userData = null)
    {
        switch (action)
        {
        case LocomotionAction.ChargeThrow:
            if (snowballThrow != null)
            {
                snowballThrow.ChargeSnowball();
            }
            break;

        case LocomotionAction.LaunchThrow:
            if (snowballThrow != null)
            {
                snowballThrow.LaunchSnowball((float)userData);
            }
            break;

        case LocomotionAction.Interact:
        {
            PenguinInteraction component = GetComponent <PenguinInteraction>();
            if (component != null && component.RequestInteraction())
            {
                Broadcaster.BroadcastOnDoAction(action, userData);
            }
            break;
        }

        case LocomotionAction.Action1:
        case LocomotionAction.Action2:
        case LocomotionAction.Action3:
        {
            PenguinInteraction component = GetComponent <PenguinInteraction>();
            if (component != null && !LocomotionUtils.IsInAir(LocomotionUtils.GetAnimatorStateInfo(animator)))
            {
                Broadcaster.BroadcastOnDoAction(action, userData);
            }
            break;
        }
        }
    }
示例#11
0
        private void startPropInteraction()
        {
            if (PlayerHandle.IsNull || !dataEntityCollection.TryGetComponent <GameObjectReferenceData>(PlayerHandle, out var component))
            {
                return;
            }
            Animator component2 = component.GameObject.GetComponent <Animator>();

            if (component2 != null)
            {
                AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(component2, 1);
                if (!LocomotionUtils.IsHolding(animatorStateInfo))
                {
                    component2.Play(AnimationHashes.States.TorsoHold, AnimationHashes.Layers.Torso);
                }
            }
            ParticipationController component3 = component.GameObject.GetComponent <ParticipationController>();

            if (component3 != null)
            {
                component3.StartParticipation(new ParticipationRequest(ParticipationRequest.Type.Start, Prop.gameObject, "PropUser"));
            }
        }
 private IEnumerator SampleSurface()
 {
     while (true)
     {
         if (base.isActiveAndEnabled)
         {
             Vector3           hitPoint          = Vector3.zero;
             int               num               = LocomotionUtils.SampleSurface(base.transform, SurfaceSamplingData, out hitPoint);
             AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
             if (LocomotionUtils.IsLocomoting(animatorStateInfo))
             {
                 if (LocomotionUtils.IsWalking(animatorStateInfo))
                 {
                     if (locoStatus != LocomotionStatus.Walking || num != prevSurfaceTypeIndex)
                     {
                         locoStatus = LocomotionStatus.Walking;
                         if (num >= 0)
                         {
                             if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue))
                             {
                                 EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].WalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].WalkSwitch.SwitchValue, base.gameObject);
                             }
                         }
                         else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultWalkSwitch.EventName))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultWalkSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultWalkSwitch.SwitchValue, base.gameObject);
                         }
                     }
                 }
                 else if (locoStatus != LocomotionStatus.Jogging || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.Jogging;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].JogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].JogSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultJogSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultJogSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultJogSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else if (LocomotionUtils.IsInAir(animatorStateInfo) || LocomotionUtils.IsLanding(animatorStateInfo))
             {
                 if (locoStatus != LocomotionStatus.InAir || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.InAir;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].LandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].LandSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultLandSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultLandSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultLandSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else if (tracker.IsCurrentControllerOfType <SlideController>())
             {
                 if (locoStatus != LocomotionStatus.Tubing || num != prevSurfaceTypeIndex)
                 {
                     locoStatus = LocomotionStatus.Tubing;
                     if (num >= 0)
                     {
                         if (!string.IsNullOrEmpty(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue))
                         {
                             EventManager.Instance.PostEvent(SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.Effects[num].TubeSlideLoopSwitch.SwitchValue, base.gameObject);
                         }
                     }
                     else if (!string.IsNullOrEmpty(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName))
                     {
                         EventManager.Instance.PostEvent(SurfaceSamplingData.DefaultTubeSlideLoopSwitch.EventName, EventAction.SetSwitch, SurfaceSamplingData.DefaultTubeSlideLoopSwitch.SwitchValue, base.gameObject);
                     }
                 }
             }
             else
             {
                 locoStatus = LocomotionStatus.Unknown;
             }
             prevSurfaceTypeIndex = num;
         }
         yield return(new WaitForSeconds(sampleTime));
     }
 }
示例#13
0
        private IEnumerator doMoveTo()
        {
            if (runController != null && runController.enabled)
            {
                Animator  anim          = actionTarget.GetComponent <Animator>();
                Transform tempTransform = null;
                RunController.ControllerBehaviour oldRunBehaviour = runController.Behaviour;
                runController.Behaviour = new RunController.ControllerBehaviour
                {
                    IgnoreCollisions   = false,
                    IgnoreGravity      = false,
                    IgnoreRotation     = false,
                    IgnoreTranslation  = false,
                    IgnoreJumpRequests = true,
                    IgnoreStickInput   = true,
                    Style = Style
                };
                bool runControllerBehaviourWasSet = true;
                AnimatorStateInfo animStateInfo   = LocomotionUtils.GetAnimatorStateInfo(anim);
                while (!LocomotionUtils.IsLocomoting(animStateInfo) && !LocomotionUtils.IsLanding(animStateInfo) && !LocomotionUtils.IsIdling(animStateInfo))
                {
                    yield return(null);

                    animStateInfo = LocomotionUtils.GetAnimatorStateInfo(anim);
                }
                runController.ResetMomentum();
                if (IncomingUserData != null && IncomingUserData.GetType() == typeof(Vector3))
                {
                    Vector3 vector  = (Vector3)IncomingUserData;
                    Vector3 vector2 = vector - actionTarget.transform.position;
                    vector2.y = 0f;
                    if (vector2 == Vector3.zero)
                    {
                        vector2 = base.transform.forward;
                    }
                    tempTransform          = new GameObject().transform;
                    tempTransform.rotation = Quaternion.LookRotation(vector2);
                    tempTransform.position = vector;
                    Waypoints.Clear();
                    Waypoints.Add(tempTransform);
                }
                if (Waypoints.Count > 0)
                {
                    float distThresholdSq = DistanceThreshold * DistanceThreshold;
                    float prevDistSq      = float.PositiveInfinity;
                    float elapsedTime     = 0f;
                    bool  done            = false;
                    int   curWaypoint2    = 0;
                    do
                    {
                        if (thisTransform.IsDestroyed() || actionTarget.IsDestroyed())
                        {
                            Log.LogError(this, "Aborting LocomoteToAction as an object has been destroyed");
                            break;
                        }
                        if (UseShortestPath)
                        {
                            curWaypoint2 = FindFarthestReachableWaypoint(curWaypoint2);
                        }
                        Vector3 toTarget = Waypoints[curWaypoint2].position - thisTransform.position;
                        toTarget.y = 0f;
                        float distSq = toTarget.sqrMagnitude;
                        if (distSq <= distThresholdSq || distSq > prevDistSq)
                        {
                            curWaypoint2++;
                            if (curWaypoint2 >= Waypoints.Count)
                            {
                                done = true;
                            }
                            else
                            {
                                toTarget   = Waypoints[curWaypoint2].position - thisTransform.position;
                                toTarget.y = 0f;
                                runController.Steer(toTarget.normalized);
                            }
                        }
                        else
                        {
                            runController.Steer(toTarget.normalized);
                        }
                        elapsedTime += Time.deltaTime;
                        if (elapsedTime > 5f)
                        {
                            done = true;
                        }
                        yield return(null);
                    }while (!done);
                    curWaypoint2 = Waypoints.Count - 1;
                    runController.Steer(Vector3.zero);
                    if (DontSnapYPosAtEnd)
                    {
                        Vector3 position = Waypoints[curWaypoint2].position;
                        position.y = thisTransform.position.y;
                        runController.SnapToPosition(position);
                    }
                    else
                    {
                        runController.SnapToPosition(Waypoints[curWaypoint2].position);
                    }
                    if (SnapRotAtEnd)
                    {
                        runController.SnapToFacing(Waypoints[curWaypoint2].forward);
                    }
                }
                if (tempTransform != null)
                {
                    Object.Destroy(tempTransform.gameObject);
                    Waypoints.Clear();
                }
                if (runControllerBehaviourWasSet)
                {
                    runController.Behaviour = oldRunBehaviour;
                }
            }
            Completed();
        }
    private bool canSitFromCurrentState()
    {
        AnimatorStateInfo animatorStateInfo = LocomotionUtils.GetAnimatorStateInfo(animator);

        return(LocomotionUtils.IsIdling(animatorStateInfo) || LocomotionUtils.IsLocomoting(animatorStateInfo) || LocomotionUtils.IsInAir(animatorStateInfo) || LocomotionUtils.IsLanding(animatorStateInfo) || LocomotionUtils.IsSwimming(animatorStateInfo));
    }