示例#1
0
        public void MoveTo(MyHexPosition selectorPosition, UnitModel selectedUnit, MyHexPosition magicUsePosition)
        {
            var magicType = _courseModel.GetPlayerMagicType(CurrentPlayer);

            if (magicUsePosition != null)
            {
                Assert.IsNull(_magicUsage);
                _magicUsage = new MagicUsage(magicType, magicUsePosition, _courseModel, CurrentPlayer, CameraShake, MasterSound);
            }
            _unitLocomotions.Push(LocomotionUtils.CreateMovementJourney(_courseModel, _unitModelToGameObjectMap[selectedUnit], selectorPosition));
            _courseModel.NextTurn();
            _possibleMoveTargetsCache = new Dictionary <PossibleMoveTargetsQueryKey, List <MyHexPosition> >();
        }