示例#1
0
        public FrameInput(GamePadState gamePad, KeyboardState keyboard, MouseState mouse)
        {
            Active           = true;
            BaseGamepadState = gamePad;
            BaseKeyState     = keyboard;

            Loc dirLoc = new Loc();

            if (gamePad.IsConnected)
            {
                if (gamePad.ThumbSticks.Left.Length() > 0.25f)
                {
                    dirLoc = DirExt.ApproximateDir8(new Loc((int)(gamePad.ThumbSticks.Left.X * 100), (int)(-gamePad.ThumbSticks.Left.Y * 100))).GetLoc();
                }

                //if (gamePad.ThumbSticks.Right.Length() > 0.25f)
                //    dirLoc = DirExt.ApproximateDir8(new Loc((int)(gamePad.ThumbSticks.Right.X * 100), (int)(-gamePad.ThumbSticks.Right.Y * 100))).GetLoc();


                if (gamePad.IsButtonDown(Buttons.DPadDown))
                {
                    dirLoc = dirLoc + Dir4.Down.GetLoc();
                }
                if (gamePad.IsButtonDown(Buttons.DPadLeft))
                {
                    dirLoc = dirLoc + Dir4.Left.GetLoc();
                }
                if (gamePad.IsButtonDown(Buttons.DPadUp))
                {
                    dirLoc = dirLoc + Dir4.Up.GetLoc();
                }
                if (gamePad.IsButtonDown(Buttons.DPadRight))
                {
                    dirLoc = dirLoc + Dir4.Right.GetLoc();
                }
            }

            if (dirLoc == Loc.Zero)
            {
                for (int ii = 0; ii < DiagManager.Instance.CurSettings.DirKeys.Length; ii++)
                {
                    if (keyboard.IsKeyDown(DiagManager.Instance.CurSettings.DirKeys[ii]))
                    {
                        dirLoc = dirLoc + ((Dir4)ii).GetLoc();
                    }
                }
            }

            if (dirLoc == Loc.Zero)
            {
                if (keyboard.IsKeyDown(Keys.NumPad2))
                {
                    dirLoc = dirLoc + Dir8.Down.GetLoc();
                }
                if (keyboard.IsKeyDown(Keys.NumPad4))
                {
                    dirLoc = dirLoc + Dir8.Left.GetLoc();
                }
                if (keyboard.IsKeyDown(Keys.NumPad8))
                {
                    dirLoc = dirLoc + Dir8.Up.GetLoc();
                }
                if (keyboard.IsKeyDown(Keys.NumPad6))
                {
                    dirLoc = dirLoc + Dir8.Right.GetLoc();
                }

                if (dirLoc == Loc.Zero)
                {
                    if (keyboard.IsKeyDown(Keys.NumPad3) || keyboard.IsKeyDown(Keys.NumPad1))
                    {
                        dirLoc = dirLoc + Dir8.Down.GetLoc();
                    }
                    if (keyboard.IsKeyDown(Keys.NumPad1) || keyboard.IsKeyDown(Keys.NumPad7))
                    {
                        dirLoc = dirLoc + Dir8.Left.GetLoc();
                    }
                    if (keyboard.IsKeyDown(Keys.NumPad7) || keyboard.IsKeyDown(Keys.NumPad9))
                    {
                        dirLoc = dirLoc + Dir8.Up.GetLoc();
                    }
                    if (keyboard.IsKeyDown(Keys.NumPad9) || keyboard.IsKeyDown(Keys.NumPad3))
                    {
                        dirLoc = dirLoc + Dir8.Right.GetLoc();
                    }
                }
            }

            Direction = dirLoc.GetDir();

            inputStates = new bool[(int)InputType.Count];

            if (gamePad.IsConnected)
            {
                for (int ii = 0; ii < DiagManager.Instance.CurSettings.ActionButtons.Length; ii++)
                {
                    inputStates[ii] |= Settings.UsedByGamepad((InputType)ii) && gamePad.IsButtonDown(DiagManager.Instance.CurSettings.ActionButtons[ii]);
                }
            }

            for (int ii = 0; ii < DiagManager.Instance.CurSettings.ActionKeys.Length; ii++)
            {
                inputStates[ii] |= Settings.UsedByKeyboard((InputType)ii) && keyboard.IsKeyDown(DiagManager.Instance.CurSettings.ActionKeys[ii]);
            }

            inputStates[(int)InputType.Wait] = keyboard.IsKeyDown(Keys.NumPad5);

            inputStates[(int)InputType.LeftMouse]  = (mouse.LeftButton == ButtonState.Pressed);
            inputStates[(int)InputType.RightMouse] = (mouse.RightButton == ButtonState.Pressed);

            MouseLoc = new Loc(mouse.X, mouse.Y);

            inputStates[(int)InputType.MuteMusic] = keyboard.IsKeyDown(Keys.F11);
            inputStates[(int)InputType.ShowDebug] = keyboard.IsKeyDown(Keys.F1);

            ReadDevInput(keyboard, mouse);
        }