void ConnectTwoPoint(LockItem pre, LockItem now) { if (pre == now) { return; } Vector3 pos = (pre.transform.position + now.transform.position) / 2; Vector3 engel = Vector3.zero; float dis = Loc.Distance(pre.loc, now.loc); if (dis != 1) { if (pre.loc.y < now.loc.y && pre.loc.x < now.loc.x || pre.loc.y > now.loc.y && pre.loc.x > now.loc.x) { engel = new Vector3(0, 0, -45); } else { engel = new Vector3(0, 0, 45); } } else { if (pre.loc.y != now.loc.y) { engel = new Vector3(0, 0, 90); } } Image mag = GameObject.Instantiate <GameObject>(line).GetComponent <Image>(); mag.transform.SetParent(lineTrans); mag.transform.localScale = Vector3.one; mag.transform.position = pos; mag.transform.localEulerAngles = engel; }
void OnItemEnter(LockItem trans) { if (!isBegin || _isEnd) { return; } if (recordList.Contains(trans.transform)) { return; } if (Loc.Distance(prePoint.loc, trans.loc) >= 2) { return; } DrawSelection(trans); prePoint = trans; }