public override void OnLobbyServerDisconnect(NetworkConnection conn) { //base.OnLobbyServerDisconnect(conn); for (int i = 0; i < lobbySlots.Length; ++i) { LobbyPlayer p = (LobbyPlayer)lobbySlots[i]; if (p != null) { p.RpcRemove(); } } GetComponent <Host>().SendPeerInfo(); LobbyServerDisconnect(); }