public void OnPlayClick() { bool isSinglePlayer = GameController.Instance.IsSinglePlayer(); if (isSinglePlayer) { SceneController.Instance.OnStartGame(); } else { LobbyPlayer lobbyPlayer = LobbyPlayerList._instance.GetLocalLobbyPlayer(); lobbyPlayer.isPrepared = true; lobbyPlayer.CmdCharacterChanged(m_SelectedIndex); LobbyManager.s_Singleton.GetComponent <Canvas>().enabled = true; SceneController.Instance.UnloadCharacterSelectionMenu(); } }