private void Start() { game = GameManager.Instance; // Register Event for Updating Game Sound musicSlider.onValueChanged.AddListener(OnMusicVolumeChanged); effectsSlider.onValueChanged.AddListener(OnEffectsVolumeChanged); musicSlider.value = game.data.musicVolume; effectsSlider.value = game.data.effectsVolume; pullBack.SetActive(game.data.isJumpPullBack); pullForward.SetActive(!game.data.isJumpPullBack); if (game.data.currentCheckpoint.index < 0) { continueButton.GetComponent <Image>().color = tintColor; continueButton.enabled = false; } else { continueButton.GetComponent <Image>().color = Color.white; continueButton.enabled = true; } // Show Loading Screen (WRONG?) loadingScreen.Start(); }