示例#1
0
    public void OnUpdate()
    {
        // If animation ready to load level
        if (loadingScreen.finAppearAnim && shouldLoadScene)
        {
            shouldLoadScene = false;
            SceneManager.LoadScene(GameStateManager.Instance.sceneIndex);
        }

        if (loadingSceneFinished)
        {
            loadingSceneFinished = false;
            loadingScreen.EndLoadingScreen();
        }

        // When animation finished
        if (loadingScreen.finDisappearAnim)
        {
            // Unbind sceneListener
            SceneManager.sceneLoaded -= OnSceneLoaded;
            owner.SetState(new LevelRunning(owner));
        }
    }