Start() public method

public Start ( ) : void
return void
Example #1
0
    private void Start()
    {
        game = GameManager.Instance;

        // Register Event for Updating Game Sound
        musicSlider.onValueChanged.AddListener(OnMusicVolumeChanged);
        effectsSlider.onValueChanged.AddListener(OnEffectsVolumeChanged);
        musicSlider.value   = game.data.musicVolume;
        effectsSlider.value = game.data.effectsVolume;

        pullBack.SetActive(game.data.isJumpPullBack);
        pullForward.SetActive(!game.data.isJumpPullBack);

        if (game.data.currentCheckpoint.index < 0)
        {
            continueButton.GetComponent <Image>().color = tintColor;
            continueButton.enabled = false;
        }
        else
        {
            continueButton.GetComponent <Image>().color = Color.white;
            continueButton.enabled = true;
        }

        // Show Loading Screen (WRONG?)
        loadingScreen.Start();
    }