public void LoadLevel(int level) { LoadingManager.LoadLevel(level); }
public void CompleteLevel() { player.levelFinished = true; LoadingManager.LoadLevel(LoadingManager.CurrentLevel() + 1); }
public void LoadLevel(int level) { LoadingManager.LoadLevel(level); }
public void CompleteLevel() { player.levelFinished = true; LoadingManager.LoadLevel(LoadingManager.CurrentLevel() + 1); }