void OnTriggerEnter(Collider other) { Debug.Log("enter"); if (other.transform.root.CompareTag("Player")) { LoadingManager.LoadLevel(LoadingManager.CurrentLevel() + 1); } }
IEnumerator StartGameEnum() { Color color = new Color(0, 0, 0, 0.01f); fadeImage.color = color; fadeImage.CrossFadeAlpha(255f, 2f, false); yield return(new WaitForSeconds(2)); LoadingManager.LoadLevel(LoadingManager.CurrentLevel() + 1); }
// Update is called once per frame void Update() { InteractableRaycast(); if (isDead) { if (Input.GetButtonDown("Fire1")) { LoadingManager.LoadLevel(LoadingManager.CurrentLevel()); } } }
public static void HandleShowResultCurrent(ShowResult result) { if (result == ShowResult.Finished) { LoadingManager.LoadLevel(LoadingManager.CurrentLevel()); // Reward your player here. } else if (result == ShowResult.Skipped) { ShowRewardedVideo(); } else if (result == ShowResult.Failed) { LoadingManager.LoadLevel(LoadingManager.CurrentLevel()); } }
public void CompleteLevel() { player.levelFinished = true; LoadingManager.LoadLevel(LoadingManager.CurrentLevel() + 1); }