public void OnBallRemoved() { ballsInPlay--; onBallsChanged.Invoke(ballsInPlay); if (ballsInPlay <= 0) { //SceneManager.LoadScene(loseSceneIndex); loadSceneManager.LoseSceneLoad(); } }
public void OnBallRemoved() { ballsInPlay--; onBallsChanged.Invoke(ballsInPlay); if (ballsInPlay <= 0) { //SceneManager.LoadScene(loseSceneIndex); loadSceneManager.LoseSceneLoad(); } }