private void Update() { activateFreeze(); freezePlayer(); timerTime -= Time.deltaTime; timeStart -= Time.deltaTime; if (timeStart >= 0) { TimerText.text = Mathf.Round(timeStart).ToString(); } else { if (myhealthBar.value > enemyhealthBar.value) { Loader.SceneLoader(3); } else if (enemyhealthBar.value > myhealthBar.value) { Loader.SceneLoader(2); } } int tempTime = Int32.Parse(TimerText.text); if (timerTime <= 0) { botDamage(); timerTime = damageInterval; } // Enemy wins ============================================= if (myhealthBar.value == 0 && !chun_test.victory) { Loader.SceneLoader(2); myhealthBar.value = 100; enemyhealthBar.value = 100; timeStart = 60; commonWordScore.scoreValue = 100; } // Player wins ============================================= if (enemyhealthBar.value == 0 && !ken_test.victory) { Loader.SceneLoader(3); myhealthBar.value = 100; enemyhealthBar.value = 100; timeStart = 60; commonWordScore.scoreValue = 100; } }
void OnMouseOver() { if (Input.GetMouseButtonUp(0)) { LoadScene.SceneLoader(1); } }
// Update is called once per frame void Update() { if (Time.time - startTime >= Step) { Vector3 iconAngle = mainIconcycle.localEulerAngles; iconAngle.z += StepAngle; mainIconcycle.localEulerAngles = iconAngle; startTime = Time.time; } if (Time.time - timefornextscene > LOAD) { LoadNewScene.SceneLoader(2); } }
private void Update() { if (Input.anyKeyDown) { if (clickCount == 0) { clickCount++; gameObjectToAppear.SetActive(true); StartCoroutine(VideoManager.instance.PlayVideo(video)); } else { LoadScene.SceneLoader(nextScene); } } }
public void ChangeContent() { GameObject InputFieldContent = GameObject.Find(question_field[question_count]); string CheckInputTextFilled = InputFieldContent.GetComponentInChildren <InputField>().text; if (CheckInputTextFilled != "") { foreach (PrefabBehavior item in button) { item.gameObject.SetActive(false); } question_count++; if (question_count == 1)//only the first change page need to show the building { CreateButton(BuildingName); } else if (question_count == 2) { //Debug.Log("it's the second time"); //Debug.Log(trim); ChosenBuilding = CheckInputTextFilled.Replace(" ", ""); CreatePage_BuildingFloor(ChosenBuilding); // GameObject Input_ProblemTypeText = GameObject.Find(question_field[question_count]); // CreateButton_BuildingInfo(buildingname); } else if (question_count == 3) { //Debug.Log("it's the third time"); CreateButton(AllBuildings.BuildingDetail[ChosenBuilding][CheckInputTextFilled.Replace(" ", "")]); //CreatePage_FloorLocation(ChosenBuilding, CheckInputTextFilled.Replace(" ","")); } else if (question_count == 4) { SceneLoader.SceneLoader(1); } } else { Debug.Log("You Need to Choose an Item."); } }
IEnumerator MenuOptionSceneChange() { yield return(new WaitForSeconds(0.3f)); if (options[selectedOption].tag == "MenuOption") { sceneLoader.SceneLoader(0); } if (options[selectedOption].tag == "Level1NO") { if (conditionYES == false) { sceneLoader.SceneLoader(1); } else { sceneLoader.SceneLoader(2); } } // if (options[selectedOption].tag == "Level1YES") { // sceneLoader.SceneLoader(2); // } if (options[selectedOption].tag == "Level2NO") { if (conditionYES == false) { sceneLoader.SceneLoader(3); } else { sceneLoader.SceneLoader(4); } } if (options[selectedOption].tag == "Level3NO") { if (conditionYES == false) { sceneLoader.SceneLoader(5); } else { sceneLoader.SceneLoader(6); } } if (options[selectedOption].tag == "Level4NO") { if (conditionYES == false) { sceneLoader.SceneLoader(7); } else { sceneLoader.SceneLoader(8); } } if (options[selectedOption].tag == "Level5NO") { if (conditionYES == false) { sceneLoader.SceneLoader(9); } else { sceneLoader.SceneLoader(10); } } // if (options[selectedOption].tag == "Level2YES") { // sceneLoader.SceneLoader(4); // } else if (options[selectedOption].tag == "QuitOption") { sceneLoader.doExitGame(); } else if (options[selectedOption].tag == "ResumeOption") { sceneLoader.ToggleMenu(); // gameObject.SetActive(false); } else if (options[selectedOption].tag == "RestartOption") { sceneLoader.SceneLoader(sceneLoader.currentScene); } // if (options[selectedOption].tag == "StartOption") { // sceneLoader.SceneLoader(6); // } // else if (options[selectedOption].tag == "MainMenuOption") { // sceneLoader.SceneLoader(0); // } // else if (options[selectedOption].tag == "PlayerMvmtOption") { // sceneLoader.SceneLoader(1); // } // else if (options[selectedOption].tag == "HomeGoalOption") { // sceneLoader.SceneLoader(2); // } // else if (options[selectedOption].tag == "AvoidHazardsOption") { // sceneLoader.SceneLoader(3); // } // else if (options[selectedOption].tag == "HazardsNearOption") { // sceneLoader.SceneLoader(4); // } // else if (options[selectedOption].tag == "CandleOption") { // sceneLoader.SceneLoader(5); // } // else if (options[selectedOption].tag == "QuitOption") { // sceneLoader.doExitGame(); // } // else if (options[selectedOption].tag == "SettingsOption") { // sceneLoader.SceneLoader(7); // } // else if (options[selectedOption].tag == "CreditsOption") { // sceneLoader.SceneLoader(8); // } // else if (options[selectedOption].tag == "EasyDifficulty") { // difficultyText.text = "Easy"; // difficultyText.color = easyColor; // levelDifficulty = "Easy"; // } // else if (options[selectedOption].tag == "MediumDifficulty") { // difficultyText.text = "Normal"; // difficultyText.color = normalColor; // levelDifficulty = "Medium"; // } // else if (options[selectedOption].tag == "HardDifficulty") { // difficultyText.text = "Hard"; // difficultyText.color = hardColor; // levelDifficulty = "Hard"; // } controlEnabled = true; options[selectedOption].color = selectedColor; }
public void Click() { currentPot = potNumber; LoadScene.SceneLoader("Ligando atomos"); }
IEnumerator ChangeScene() { yield return(new WaitForSeconds(2)); _sceneLoader.SceneLoader("GameOver"); }
public void FimQuadrinho() { LoadScene.SceneLoader("Lousa"); }
/// <summary> /// Envia a resposta para a scene dos balões e vai para ela /// </summary> public void MandarResposta() { Pot.PutOnPot(moleculaAtual, Pot.currentPot); LoadScene.SceneLoader("Encher Balões"); }
IEnumerator MenuOptionSceneChange() { yield return(new WaitForSeconds(0.3f)); if (options[selectedOption].tag == "StartOption") { sceneLoader.SceneLoader(6); } else if (options[selectedOption].tag == "MainMenuOption") { sceneLoader.SceneLoader(0); } else if (options[selectedOption].tag == "PlayerMvmtOption") { sceneLoader.SceneLoader(1); } else if (options[selectedOption].tag == "HomeGoalOption") { sceneLoader.SceneLoader(2); } else if (options[selectedOption].tag == "AvoidHazardsOption") { sceneLoader.SceneLoader(3); } else if (options[selectedOption].tag == "HazardsNearOption") { sceneLoader.SceneLoader(4); } else if (options[selectedOption].tag == "CandleOption") { sceneLoader.SceneLoader(5); } else if (options[selectedOption].tag == "QuitOption") { sceneLoader.doExitGame(); } else if (options[selectedOption].tag == "SettingsOption") { sceneLoader.SceneLoader(7); } else if (options[selectedOption].tag == "CreditsOption") { sceneLoader.SceneLoader(8); } else if (options[selectedOption].tag == "EasyDifficulty") { difficultyText.text = "Easy"; difficultyText.color = easyColor; levelDifficulty = "Easy"; } else if (options[selectedOption].tag == "MediumDifficulty") { difficultyText.text = "Normal"; difficultyText.color = normalColor; levelDifficulty = "Medium"; } else if (options[selectedOption].tag == "HardDifficulty") { difficultyText.text = "Hard"; difficultyText.color = hardColor; levelDifficulty = "Hard"; } controlEnabled = true; options[selectedOption].color = selectedColor; }