示例#1
0
    void OnCollisionEnter(Collision collision)
    {
        // Very sketchy way of doing it, make sure the *Goal* is above groud and can only be collided by the sphere
        foreach (var collisionPoint in collision.contacts)
        {
            if (collisionPoint.otherCollider == collideObj.GetComponent <Collider>())
            {
                anim.SetTrigger("Collide");

                LoadScene ld = parent.GetComponentInChildren <LoadScene>();
                anim.SetInteger("NextScene", ld.GetSceneNumber());
            }
        }
    }