private void SetLoadPath(string folderName, string filename, LoadParam.LoadType loadType, int loadVersion) { LoadDataParam tmpLoadData = MakeLoadDataParam(folderName, filename, loadType, loadVersion); loadDataParamList.Add(tmpLoadData); return; }
private void SetLoadPath(AssetBundleData.Param _tParam, LoadParam.LoadType _eLoadType) { LoadDataParam tmpLoadData = MakeLoadDataParam(_tParam.folderName, _tParam.assetbundleName, _eLoadType, _tParam.version); tmpLoadData.arr_index = _tParam.arr_index; loadDataParamList.Add(tmpLoadData); return; }
private LoadDataParam MakeLoadDataParam(string folderName, string filename, LoadParam.LoadType loadType, int loadVersion) { LoadDataParam tmpLoadData = new LoadDataParam(); tmpLoadData.url = Define.ASSET_BUNDLES_ROOT + folderName + "/" + filename + "Prefab.unity3d"; tmpLoadData.fileName = filename + "Prefab"; tmpLoadData.loadType = loadType; tmpLoadData.version = loadVersion; //Debug.Log ("url="+tmpLoadData.url+" fileName="+tmpLoadData.fileName+" loadType="+tmpLoadData.loadType+" loadVersion="+tmpLoadData.version); return(tmpLoadData); }