Exemplo n.º 1
0
    private void SetLoadPath(string folderName, string filename, LoadParam.LoadType loadType, int loadVersion)
    {
        LoadDataParam tmpLoadData = MakeLoadDataParam(folderName, filename, loadType, loadVersion);

        loadDataParamList.Add(tmpLoadData);
        return;
    }
Exemplo n.º 2
0
    private void SetLoadPath(AssetBundleData.Param _tParam, LoadParam.LoadType _eLoadType)
    {
        LoadDataParam tmpLoadData = MakeLoadDataParam(_tParam.folderName, _tParam.assetbundleName, _eLoadType, _tParam.version);

        tmpLoadData.arr_index = _tParam.arr_index;
        loadDataParamList.Add(tmpLoadData);
        return;
    }
Exemplo n.º 3
0
    private LoadDataParam MakeLoadDataParam(string folderName, string filename, LoadParam.LoadType loadType, int loadVersion)
    {
        LoadDataParam tmpLoadData = new LoadDataParam();

        tmpLoadData.url      = Define.ASSET_BUNDLES_ROOT + folderName + "/" + filename + "Prefab.unity3d";
        tmpLoadData.fileName = filename + "Prefab";
        tmpLoadData.loadType = loadType;
        tmpLoadData.version  = loadVersion;

        //Debug.Log ("url="+tmpLoadData.url+" fileName="+tmpLoadData.fileName+" loadType="+tmpLoadData.loadType+" loadVersion="+tmpLoadData.version);

        return(tmpLoadData);
    }