// Overwatch + Camoflage + On tile moved on checking public void CheckForCamoflage(LivingEntity entity) { if (entity.TileCurrentlyOn.myTileType == TileScript.TileType.Grass && entity.isCamoflaged == false) { entity.ApplyCamoflage(); } else if (entity.TileCurrentlyOn.myTileType != TileScript.TileType.Grass && entity.isCamoflaged) { entity.RemoveCamoflage(); } }