// Overwatch + Camoflage + On tile moved on checking
 public void CheckForCamoflage(LivingEntity entity)
 {
     if (entity.TileCurrentlyOn.myTileType == TileScript.TileType.Grass && entity.isCamoflaged == false)
     {
         entity.ApplyCamoflage();
     }
     else if (entity.TileCurrentlyOn.myTileType != TileScript.TileType.Grass && entity.isCamoflaged)
     {
         entity.RemoveCamoflage();
     }
 }