public void Execute(LivingEntity actor, LivingEntity target) { int damage = RandomNumberGenerator.NumberBetween(_minimumDamage, _maximumDamage) * actor.Intelect; string actorName = (actor is Player) ? "Hráč" : $"{actor.Name.ToLower()}"; string targetName = (target is Player) ? "tebe" : $"{target.Name.ToLower()}"; if (damage == 0) { ReportResult($"{actorName} se netrefil do {targetName}."); } else { if (actor.CurrentManaPoints >= _manaCost) { ReportResult($"{actorName} zasáhl {targetName} za {damage} dmg{(damage > 1 ? "" : "")}."); target.TakeDamage(damage); actor.DecreaseMana(_manaCost); } else { ReportResult($"Snažil ses použít kouzlo {_spellInUse.Name}, ale ve zmatení si zjistil, že nemáš dost many."); } } }