int index; //索引 void Start() { //初始化颜色 GetComponent <MeshRenderer>().material.color = ColorManage.SetColor(para); //获取刚体 rigid = GetComponent <Rigidbody>(); //获取脚本管理器 lightManage = FindObjectOfType <LightManage>(); //给一个随机索引 index = Random.Range(0, lightManage.lights.Length); }
public Light mainlight;//场景主灯光 // Use this for initialization void Start() { Instance = this; }