Пример #1
0
 int index;                     //索引
 void Start()
 {
     //初始化颜色
     GetComponent <MeshRenderer>().material.color = ColorManage.SetColor(para);
     //获取刚体
     rigid = GetComponent <Rigidbody>();
     //获取脚本管理器
     lightManage = FindObjectOfType <LightManage>();
     //给一个随机索引
     index = Random.Range(0, lightManage.lights.Length);
 }
Пример #2
0
    public Light mainlight;//场景主灯光

    // Use this for initialization
    void Start()
    {
        Instance = this;
    }