示例#1
0
    void Start()
    {
        allRecordTime = LevelscoreManager.LoadRecordTime();  //HERE IS FILESTREAM
        allRecordStar = LevelscoreManager.LoadRecordStar();  //HERE IS FILESTREAM
        recordScore   = LevelscoreManager.LoadRecordScore(); //& HERE

        bestScoreText.text = "Best : " + recordScore;
        isGameOver         = false;
    }
示例#2
0
 void Awake()
 {
     sceneBuildIndex = SceneManager.GetActiveScene().buildIndex;
     anim            = GetComponent <Animator>();
     //    timeRecord = LevelscoreManager.recordTimeArray[SceneManager.GetActiveScene().buildIndex];
     allRecordTime        = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM
     allRecordStar        = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM
     recordScore          = LevelscoreManager.LoadRecordScore();
     timeRecord           = allRecordTime[sceneBuildIndex];
     levelFinishText.text = LevelFinishTextManager.RandLevelFailedText();
 }
示例#3
0
    void Start()
    {
        starArray = LevelscoreManager.LoadRecordStar();
        int i = 0;

        while (i < 37)
        {
            starCount += starArray[i];
            i++;
        }
        int i2 = 0;
    }
示例#4
0
    void Awake()
    {
        allRecStar        = LevelscoreManager.LoadRecordStar();
        starGainedInLevel = allRecStar[levelIndex];
        lockerImg         = transform.Find("LockFilter").gameObject;
        if (starGainedInLevel == 2)
        {
            starsImageArray[2].color = Color.clear;
        }
        if (starGainedInLevel == 1)
        {
            starsImageArray[2].color = Color.clear;
            starsImageArray[1].color = Color.clear;
        }
        if (starGainedInLevel == 0)
        {
            starsImageArray[2].color = Color.clear;
            starsImageArray[1].color = Color.clear;
            starsImageArray[0].color = Color.clear;
        }
        int i = 0;

        while (i < 37)
        {
            starCount += allRecStar[i];
            i++;
        }


        if (starCount >= minimumStrToAllowLvl)
        {
            lockerImg.SetActive(false);
        }
        else
        {
            lockerImg.SetActive(true);
        }
    }