void Start() { allRecordTime = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM allRecordStar = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM recordScore = LevelscoreManager.LoadRecordScore(); //& HERE bestScoreText.text = "Best : " + recordScore; isGameOver = false; }
void Awake() { sceneBuildIndex = SceneManager.GetActiveScene().buildIndex; anim = GetComponent <Animator>(); // timeRecord = LevelscoreManager.recordTimeArray[SceneManager.GetActiveScene().buildIndex]; allRecordTime = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM allRecordStar = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM recordScore = LevelscoreManager.LoadRecordScore(); timeRecord = allRecordTime[sceneBuildIndex]; levelFinishText.text = LevelFinishTextManager.RandLevelFailedText(); }