示例#1
0
    void Start()
    {
        allRecordTime = LevelscoreManager.LoadRecordTime();  //HERE IS FILESTREAM
        allRecordStar = LevelscoreManager.LoadRecordStar();  //HERE IS FILESTREAM
        recordScore   = LevelscoreManager.LoadRecordScore(); //& HERE

        bestScoreText.text = "Best : " + recordScore;
        isGameOver         = false;
    }
示例#2
0
 void Awake()
 {
     sceneBuildIndex = SceneManager.GetActiveScene().buildIndex;
     anim            = GetComponent <Animator>();
     //    timeRecord = LevelscoreManager.recordTimeArray[SceneManager.GetActiveScene().buildIndex];
     allRecordTime        = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM
     allRecordStar        = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM
     recordScore          = LevelscoreManager.LoadRecordScore();
     timeRecord           = allRecordTime[sceneBuildIndex];
     levelFinishText.text = LevelFinishTextManager.RandLevelFailedText();
 }