void Start() { allRecordTime = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM allRecordStar = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM recordScore = LevelscoreManager.LoadRecordScore(); //& HERE bestScoreText.text = "Best : " + recordScore; isGameOver = false; }
void Awake() { sceneBuildIndex = SceneManager.GetActiveScene().buildIndex; anim = GetComponent <Animator>(); // timeRecord = LevelscoreManager.recordTimeArray[SceneManager.GetActiveScene().buildIndex]; allRecordTime = LevelscoreManager.LoadRecordTime(); //HERE IS FILESTREAM allRecordStar = LevelscoreManager.LoadRecordStar(); //HERE IS FILESTREAM recordScore = LevelscoreManager.LoadRecordScore(); timeRecord = allRecordTime[sceneBuildIndex]; levelFinishText.text = LevelFinishTextManager.RandLevelFailedText(); }
void Start() { starArray = LevelscoreManager.LoadRecordStar(); int i = 0; while (i < 37) { starCount += starArray[i]; i++; } int i2 = 0; }
void GameOver() { isGameOver = true; uiAnim.SetTrigger("GameOver"); Admanager.CheckForAd(); if (score > recordScore) { gameOvertext.text = "NEW RECORD!"; bestScoreText.text = "Best : " + score; recordScore = score; LevelscoreManager.SavePlayer(allRecordStar, allRecordTime, recordScore); } }
public void LevelFinished() { am.PlayLevelPassed(); levelPassed = true; float timeCurrent; timeCurrent = Time.timeSinceLevelLoad; if (timeRecord == 0 || timeRecord > timeCurrent) { timeRecord = timeCurrent; levelFinishString = LevelFinishTextManager.RandLevelPassedText(); allRecordStar[sceneBuildIndex] = stars; allRecordTime[sceneBuildIndex] = timeRecord; LevelscoreManager.SavePlayer(allRecordStar, allRecordTime, recordScore); } timeTakenText.text = timeCurrent + " sec"; timeRecordText.text = timeRecord + " sec"; Admanager.CheckForAd(); }
void Awake() { allRecStar = LevelscoreManager.LoadRecordStar(); starGainedInLevel = allRecStar[levelIndex]; lockerImg = transform.Find("LockFilter").gameObject; if (starGainedInLevel == 2) { starsImageArray[2].color = Color.clear; } if (starGainedInLevel == 1) { starsImageArray[2].color = Color.clear; starsImageArray[1].color = Color.clear; } if (starGainedInLevel == 0) { starsImageArray[2].color = Color.clear; starsImageArray[1].color = Color.clear; starsImageArray[0].color = Color.clear; } int i = 0; while (i < 37) { starCount += allRecStar[i]; i++; } if (starCount >= minimumStrToAllowLvl) { lockerImg.SetActive(false); } else { lockerImg.SetActive(true); } }