// void Start() { Random.seed = Seed; ActionExecutor.Instance.ResetGameTime(); // DebugStart(); var dungeon = LevelSettings.GenerateDungeon(); this.LeveMng.LoadLevel(dungeon); SetupPlayer(dungeon.PlayerStartPos, /* LevelSettings.PlayerBuild */ this.PlayerTestBuild); LevelMng.Instance.ActivateRoom(dungeon.Rooms[0]); }