Beispiel #1
0
    //

    void Start()
    {
        Random.seed = Seed;

        ActionExecutor.Instance.ResetGameTime();

//        DebugStart();

        var dungeon = LevelSettings.GenerateDungeon();

        this.LeveMng.LoadLevel(dungeon);

        SetupPlayer(dungeon.PlayerStartPos, /* LevelSettings.PlayerBuild */ this.PlayerTestBuild);

        LevelMng.Instance.ActivateRoom(dungeon.Rooms[0]);
    }