private void Awake()
        {
            int levelIndex = SceneManager.GetActiveScene().buildIndex;

            LevelRoad         = _levelSettings.LevelList[levelIndex].Road;
            LevelRoadInterval = _levelSettings.RoadSpawnInterval(LevelRoad);
            LevelBoundary     = _levelSettings.LevelBoundary(LevelRoad);
            _targetScore      = _levelSettings.LevelList[levelIndex].TargetScore;
        }