// Update is called once per frame void Update() { civPoints.text = LevelProgression.getCivPoints().ToString(); level.text = LevelProgression.getLevel().ToString(); polPoints.text = LevelProgression.getPollPoints().ToString(); stoneCount.text = LevelProgression.getStone().ToString(); woodCount.text = LevelProgression.getWood().ToString(); seedCount.text = LevelProgression.getSeeds().ToString(); }