public void Update() { SelectedCompanion = LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion; if (RunMe == true) { CompanionSwitch(); } }
public void Start() { Player = GameObject.Find("/Player Character/PlayerCharacter_BaseRig"); CompanionRespawnPoint = GameObject.Find("/Player Character/PlayerCharacter_BaseRig/CompanionRespawn"); LevelProgression = GameObject.Find("/LevelProgression"); HealthCompanion = GameObject.Find("/Companion_Pig"); DamageCompanion = GameObject.Find("/Companion_Bee"); SpeedCompanion = GameObject.Find("/Companion_Crow"); DefenseCompanion = GameObject.Find("/Companion_Turtle"); BasePlayerHealth = Player.GetComponent <PlayerHealth>().healthMax; BasePlayerDamage = Player.GetComponent <PlayerAttack>().attackDamage; BasePlayerSpeed = Player.GetComponent <PlayerMovement>().tempSpeed; SelectedCompanion = LevelProgression.GetComponent <CompanionProgression>().SelectedCompanion; CompanionSwitch(); }