private void CheckPlayerCollectibleCollision() { LevelProgression levelProgression = GetLevelProgression(); List <Collectible> collectedCollectibles = collisions.GetPlayerCollectibleCollisions(levelProgression); foreach (Collectible collectible in collectedCollectibles) { levelProgression.CollectCollectible(collectible); levelProgression.AddPoints(GameplayValues.PointsForCollectible); } }