public void BuildTrap() { if (isEmpty) { isEmpty = false; } else { Destroy(trapSpot.GetChild(0).gameObject); } trapType = selectedTrap; isCraftable = isCurrentCraftable; GameObject trap = Instantiate(currentTrapPrefab, trapSpot); trap.transform.position = transform.position; levelManager.UpdateMoney(-currentPrice); AudioManagerScript.instance.PlaySound(trapPlaceSound, name); uIManager.CollapseTrapMenu(); }
public void Repair() { if (levelManager.currentMoney >= repairPrice) { levelManager.UpdateMoney(-repairPrice); repairButton.UpdateButton(); currentLife += (life * repairPercent); if (currentLife > life) { currentLife = life; } UpdateUI(); ShowRepairCanvas(); uIManager.UpdateTrapMenu(); } }
protected virtual void Die() { if (isAlive) { isAlive = false; myRigidBody2D.velocity = Vector2.zero; AudioManagerScript.instance.PlaySound(deathSound, name); myAnimator.SetBool("Is Alive", false); myAnimator.SetTrigger("Die"); myCollider2D.enabled = false; myRigidBody2D.isKinematic = true; LevelManager.UpdateMoney(money); waveManager.UpdateEnemiesAlive(); } }