void Update() { if (Input.GetKeyDown(KeyCode.L)) { levelManagerScript.LoadLose(); } if (Input.GetKeyDown(KeyCode.Escape)) { levelManagerScript.EndGame(); } if (Input.GetKeyDown(KeyCode.Q)) { debugMode = !debugMode; } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Enemy") { GameObject LevelManager = (GameObject)GameObject.Find("LevelManager"); LevelManagerScript levelManagerScript = LevelManager.GetComponent <LevelManagerScript>(); levelManagerScript.LoadLose(); } Destroy(collision.gameObject); }