private void EndWave() { StopAllCoroutines(); if (currentWave < waves.Length - 1) { AudioManagerScript.instance.PlaySound(waveEndSound, name); AudioManagerScript.instance.StopSound(buildModeMusic); AudioManagerScript.instance.PlaySound(buildModeMusic, name); ++currentWave; SetupWave(); levelManager.ToggleBuildMode(true); } else { levelManager.GameWin(); } }