public void SaveAndExit() { PlayerPrefsController.SetMasterVolume(volumeSlider.value); PlayerPrefsController.SetDifficulty(difficultySlider.value); levelManager.LoadLevel("Start"); }
void OnTriggerEnter2D(Collider2D collision) { levelManager.LoadLevel("Lose"); }
void Death() { Destroy(gameObject); levelManager.LoadLevel("Win"); }