示例#1
0
 void OnCollisionEnter2D(Collision2D collision)
 {
     if (IsBreakable() && (++timesHit >= maxHits))
     {
         Destroy(gameObject);
         GameObject smokePuff = Instantiate(smoke, new Vector3(transform.position.x, transform.position.y, -10f), Quaternion.identity);
         var        main      = smokePuff.GetComponent <ParticleSystem>().main;
         Debug.Log(brickColor);
         Debug.Log("Red: " + Color.red);
         main.startColor = brickColor;
         levelManager.brickCount--;
         levelManager.CheckBrickCount();
     }
 }