示例#1
0
 // <summary>
 // This method is the first method to be invoked when the scene first loads. Anything registered here with 'Container' will effectively
 // be injected on controllers, and instances defined on a subsystem.And example of this would be Container.RegisterInstance<IDataRepository>(new CodeRepository()). Then any property with
 // the 'Inject' attribute on any controller or view-model will automatically be set by uFrame.
 // </summary>
 public override void Setup()
 {
     base.Setup();
     Container.RegisterViewModel <LevelManagerViewModel>(LevelManager, "LevelManager");
     Container.RegisterController <PlayerShipController>(PlayerShipController);
     Container.RegisterController <AsteroidController>(AsteroidController);
     Container.RegisterController <LevelManagerController>(LevelManagerController);
     Container.RegisterController <BaseWeaponController>(BaseWeaponController);
     Container.RegisterController <BasicLaserController>(BasicLaserController);
     Container.RegisterController <BaseProjectileController>(BaseProjectileController);
     Container.RegisterController <LaserBoltController>(LaserBoltController);
     Container.RegisterController <PowerUpBaseController>(PowerUpBaseController);
     Container.RegisterController <SpeedPowerUpController>(SpeedPowerUpController);
     Container.RegisterController <FireRatePowerUpController>(FireRatePowerUpController);
     this.Container.InjectAll();
     LevelManagerController.Initialize(LevelManager);
 }