// yes got pressed, delete the level public void DeleteYes() { animator.ResetTrigger("deleteYes"); animator.SetTrigger("deleteYes"); animator.SetTrigger("fadeOut"); SoundManager.ButtonClicked(); DestroyImmediate(editElement.gameObject); LevelLoader.DeleteCustomLevel(editData); LevelManager.customLevels = LevelLoader.LoadCustomLevels(); UIEditorSelection._instance.LoadUIEditorLevels(); //UIScrollFade.scrollElements.Remove(editElement); //UIScrollFade._instance.UpdateScrollElements(); UIScrollRectContentResizer.onContentChange.Invoke(); StartCoroutine(cDelayedEditorLevelsShow()); }