private DungeonStruct SetDungeonSize(int floorNumber) { LevelGenerator mapGenerator = new LevelGenerator(100, 50); int rowAmmount = 0; int columnAmmount = 0; switch (floorNumber) { case 1: rowAmmount = 35; columnAmmount = 70; return(mapGenerator.CreateDungeon(columnAmmount, rowAmmount, 12)); case 2: rowAmmount = 50; columnAmmount = 100; return(mapGenerator.CreateDungeon(columnAmmount, rowAmmount, 18)); case 3: rowAmmount = 70; columnAmmount = 120; return(mapGenerator.CreateDungeon(columnAmmount, rowAmmount, 24)); case 4: rowAmmount = 80; columnAmmount = 100; return(mapGenerator.CreateDungeon(columnAmmount, rowAmmount, 30)); } rowAmmount = 80; columnAmmount = 100; return(mapGenerator.CreateDungeon(columnAmmount, rowAmmount, 20));; }