// Use this for initialization void Start() { Screen.orientation = (ScreenOrientation)PlayerPrefs.GetInt("ScreenOrientation", (int)ScreenOrientation.LandscapeLeft); shapeController = GetComponent<ShapeController>(); swipeController = GetComponent<SwipeController>(); playerBody = GetComponent<Rigidbody2D>(); localHighScores = GetComponent<LocalHighScore>(); levelGenerator = GetComponent<LevelGenerator>(); levelGenerator.AddAllPrefabsToPooler(); maxPlayerSpeedSquared = MaxPlayerSpeed * MaxPlayerSpeed; //Restart(); StartCoroutine(MoveTowardsGoalCoroutine()); }